
One question: in order to upgrade to the registered version, is it sufficient just to overwrite the DUKE3D.GRP file from the VHBB supplied one with a user-supplied one, or should other files also be included? Default config (original resolution, controls, etc) is great right out of the door, as is performance.Ī couple of suggestions for improvement based on first impressions: This is absolutely fantastic! At this rate, all the great 90s FPS games will eventually be on the Vita! This is finally an excuse for me to play DN3D, which had always lost out to Doom and Quake in terms of my personal play time. Thanks to all my Patroners for their awesome support: Thanks to EDuke32 team for the awesome source port In certain circumstances there could be some framedrops Credits Hopefully next updates will fix the known bugs (read the specific section) and will bring also better renderers support (Polymost renderer support is the first planned feature for next updates) Why porting itĭuke Nukem 3D: Megaton Edition is available for PSVITA so why porting it?ġ) Duke Nukem 3D: Megaton Edition is no longer sold cause of copyright issuesĢ) Duke Nukem 3D: Megaton Edition requires you to re-buy the game if you already own Duke Nukem 3D while with EDuke32 you can re-use your own game files.ģ) EDuke32 has several cool settings that Megaton Edition doesn't have. It screams cool so loud you'll think Bruce Dickinson got uppercut in the balls by Freddy Krueger.EDuke32 Vita is a port for PSVITA of EDuke32, a Build engine source port allowing you to play Duke Nukem 3D. EDuke32 is a friendly fork of the JFDuke3D port of Duke Nukem 3D, merging it with EDuke (Enhanced Duke Nukem 3D) to provide a multitude of features for mod authors not found in the original game.Īs of September 27, 2009, EDuke32 is being packaged with Polymer-an awesome new renderer, that, when used with the HRP, gives you Doom 3-style graphics ( see trailer)!ĮDuke32 combines all the features of Jonathon "JonoF" Fowler's JFDuke3D port (including Build engine author Ken "Awesoken" Silverman's badass "Polymost" renderer) with Matt "Matteus" Saettler's EDuke 2.0 advances, along with some EDuke 2.1 commands and an assload of new features.
